Sample student blogs:
Michaeline Fraser, computer imaging basics
Keila Lawrence, computer imaging basics
Kandyce Harris, computer imaging basics
Bianca Alexander, computer imaging basics, good reflection written
Saminia Chism, Art Foundation I
Patra Fulton, Art Foundation I
How to save a web-compatible version from Adobe Illustrator?
First, always save your .ai file. Then go to File > Save for Web and Devices and save a png or gif file from illustrator.
How to upload an image to a WordPress post/page properly?
First, you need to go to the dashboard of your blog. To do that, click on the top right logo of the screen. You will see the Dashboard.
Then, upload your image(s) to Media. Click Media, add new. DO NOT use the multi-file uploader, instead, use the single-file browser uploader to send your file online.
Next is to create or go to your post, Add Media. You will see the images there.
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PART ONE: ART FOUNDATIONS
CART101 Art Foundation I
{Syllabus F16, S15, S13 F12}{Course Link}
This 3-credit course is a component of the first year foundation design sequence, with CART 102 Art Foundation I as the second component. It provides the students with an initial opportunity to make art in a two-dimensional form, by introducing students to basic visual communication elements (line, shape, space, size, texture, color, value) and principles (unity & variety, balance, rhythm, emphasis, economy, proportion), with the focus on developing an understanding of the abstract mechanics of visual and graphic design. These mechanics/principles come across disciplinary boundaries including graphic design, illustration, fashion design, printmaking, photography, etc…
SUPPLIES
Purchase and bring the supplies to class . Most of these supplies will be used more extensively in other classes in the Art major:
Where to buy them? Cheapest- Walmart! or at Michael’s on piedmont by the Lindbergh marta station. Other places are Utrecht art supply store on 7th and Peachtree (near the midtown marta station) and Sam Flax on Northside Drive (near Atlantic Station) also- accessible by a bus from midtown marta station. CAU students will receive a 20% discount at Utrecht.
– coverstock/crafting paper, black and white, 8.5×11 in: Check the card thickness according to the sample I show in class, when you purchase the cardstock; price is usually 50 cents per sheet. You should need no more than 20 white and 15 black sheets for all projects.
– high quality acid-free glue stick; or rubber cement I recommend Itoya photo glue ($3.19) and Scrotch Craft Stick ($2.24) at Sam Flax, both acid free.
– a #2 or HB pencil (not mechanic pencil)
– an easy-to-carry ruler
– a pair of scissors, or an executive knife
– kneaded eraser/gum eraser/vinyl eraser
– Sketch book (A4 or A5) or a notebook
Optional, but you may find useful: drawing board with clips, charcoal, pastels, conte and assortment of stumps, colored pencils – Prismacolor, a binder
PART TWO: ADVERTISING/GRAPHIC DESIGN CONCENTRATION
CART301 Art Direction & Design I
{Syllabus F16, F14, F12} {Course Link}
This 3-credit course focuses on the visual language of type/letterforms and its applications from the tradition of print design to the frontier of web typography. Students work with type as a stand-alone visual language, and also learn how to incorporate type successfully with other visual elements. It is a specialized course to produce design with type as the primary element.
Textbook: Ellen Lupton. Thinking with Type: A Critical Guide for Designers, Writers, Editors, & Students. NJ: Princeton. Book Site.
CART302 Art Direction & Design II
{Syllabus S15}{Course Link}
This course introduces students to graphic design as a form of visual communication through the organization of various visual vocabularies – type, image, form, and color. Students will learn the basics of how to control what people see when they look at created artwork. The study and application of graphic composition skills, page layout and design skills, headline and caption writing skills, and advertising are emphasized. Projects explore design processes in two and three dimensions, visual identity and communication, thematic structure and hierarchy, creative problem solving, and business graphic design practices.
CART401 Art Direction & Design III
{Syllabus F16, F12}{Course Link}
This course is the third core course for Advertising Design. It is designed to be an advanced experience in graphic design. Students must have a working knowledge of Adobe Photoshop, Illustrator, and InDesign. In addition to learning new technical applications the student will also be able to show the development of visual ideas beyond introductory attempts from concept through completion of actual projects. Emphasis is placed on utilizing critical thinking skills in content development. Each project will demonstrate not only technical ability, but also thoughtfulness/reflection tied to project goals. There will be four main components in this course:
- Component One: Advanced Typography
Students will advance their knowledge of typography through experimenting typographic design with applied graphic design elements and principles. They will learn advanced typographic theory and vocabulary, will display a working knowledge of the concepts by completing computer-based typographic studies. They will also learn advanced typographic tools available in vector-based graphic design programmes, Adobe Illustrator.
- Component Two: Photography
This class does not teach photography. However, students will have the chance to apply what they learned in Photography I to shoot and post-produce graphics as a graphic designer with Adobe Photoshop.
- Component Three: Logotype Design
In this part, students use tools to create typographic systems and dynamic logotypes. They will be introduced to the creative process and will learn how to use it to create, analyze, and manage concepts. They will learn how to manipulate letter-forms to create legible, well crafted, dynamic and meaningful word-marks. In the meanwhile.
- Component Four: Design System I
Students will show a command for design principles by creating a graphic interpretation of a chosen subject. They will illustrate with vector-based software to develop their marks, through a creative process that plays in concept and design.
CART402 Art Direction & Design IV
{Syllabus F16, S15, S13} {Course Link}
This advanced course is designed for building up students’ in-depth experience in print media production as well as web publishing. It provides students with opportunities to work with advanced technology, strengthen their analytical and problem-solving skills, improve their visual communication skills, and manage design responsibility. Students receive guided instruction in the fundamentals of business graphic and print design, printing technologies, website design and production, basic programming, basic animation and motion design, multimedia design, advertising, budget management, and organizational skills. Core topics of this course are:
1) Conceptual and technical aspects, and design principles of desktop publishing and printing;
2) Creative application of desktop publishing in visual design and advertising;
3) Learning advanced technique in photo retouching with Photoshop.
PART THREE: COMPUTER GRAPHICS
CART279 Computer Imaging Basics
{Syllabus Spring2015, Fall2014, Spring 2014, S13, F12}{Course Link}
This 3-credit department requirement is for all fashion design, visual merchandising, fine art, and advertising design majors. It is a lab-based course that teaches both the theory and practice of computer graphics programs. Core topics of this course are: 1) Conceptual and technical aspects, and design principles of computer imaging; 2) Creative design and development of digital desktop publishing skills; 3) Learning of the industry state-of-the-art program(s) of Adobe Photoshop and Illustrator.
CART379 Advanced Computer Imaging
{Syllabus F12}{Course Link}
This course is a second computer imaging class which reinforces both the theory and practice of computer graphics programs. The approach is to introduce and experiment with many advanced techniques. Core topics of this course are:
1) Conceptual and technical aspects, and design principles of computer imaging;
2) Creative design and development of digital desktop publishing and animations;
3) Learning of the industry state-of-the-art program(s);
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